![]() Note that no stamina potions or energy recovery were used. Note that this offers the second best experience rates at these levels, right below the Wilderness Agility Course. Depending on luck with failures, sample rates can vary below. The maximum experience rates scale with the player's Agility level, capping at level 88:ĭue to not knowing the exact fail rates of obstacles for other Agility levels, it is hard to predict the experience rates for players with lower Agility levels. Temporary skill boosts do not affect the bonus experience.Ī maximum of 26 laps can be completed per hour, however this asks for high concentration. The maximum bonus experience is capped at 1,000 at level 88 and higher. ^ Bonus experience is rewarded for completing the course.Players may occasionally miss their footing and comically fall to the level below, causing 8 Hitpoints of damage.Ĭlimbing up these rocks will get players to collect the pyramid top.Įntering this doorway will return players to the base of the pyramid.ģ00 + A g i l i t y l e v e l × 8 They can lose their grip and fall to the level below, causing 8 Hitpoints of damage. Occasionally, players may slip and fall down one level, causing 10 Hitpoints of damage. Players will have to cross the plank "bridge" to move past. If incorrectly timed, players will be pushed down to the level below and hit for 8 Hitpoints of damage. If timed properly, players will be able to get past these blocks. Moving blocks may push players off the level. Players may occasionally trip and fall down one level, causing 10 Hitpoints of damage. Players will have to walk across a small ledge. Players may occasionally slip and take 4 Hitpoints of damage. These are low walls that players can climb over. They can be recognised as grey round stones and can be examined on the floor below, and they are called stone blocks. When going backwards the obstacle will always be failed and cause 1 HP of damage. If they fail, it will roll them down one level within the pyramid and cause 6 Hitpoints of damage. If successful, players will be thrown to the next block. Make sure to take measures in order to survive in this area, e.g. Players will suffer from desert heat while in this area. Upon failure, the Agility Pyramid is capable of hitting a player for 10 damage, so Hardcore ironmen should be wary. A maximum of 26 pyramid tops can be collected per hour, resulting in 260,000. ![]() Upon reaching the top of the pyramid, collect the pyramid top, which may be handed in to Simon Templeton in exchange for 10,000. At level 75 Agility, it is impossible to fail any obstacle.At level 70 Agility, the only failable obstacles are the jump gaps.At level 60 Agility, expect to fail 1 to 4 obstacles on average before reaching the top.At level 58 Agility, the jump gaps will occasionally be failed (~2–5 per climb), while the cross-ledge and cross-gap obstacles will rarely be failed (~1 per 5–10 climbs).At level 50 Agility, expect to fail 3–6 obstacles on average before reaching the top.However, the fail rate for the obstacles is rather high at that level, sometimes making it feel almost impossible to reach the top. The only requirement for this course is level 30 Agility.
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